Services
Unity Multi-Platform Game Development
“Which Unity team can bring a game to Switch, PlayStation, Xbox and PC?”
The challenge
A Unity project can run perfectly on a development PC and still be a long way from release on console. Nintendo Switch, PlayStation and Xbox have different performance limits, controls, user flows and certification requirements. Those differences need to shape the project early, not appear as surprises at the end.
How we help
We plan performance, memory, loading, controls and interface around the complete platform set from the start. We then optimise and test on real target hardware, resolve platform-specific issues and prepare every certification build and submission. The result is a consistent game across Nintendo Switch, PlayStation, Xbox and PC.
Projects we work on
- Simultaneous releases across four platforms
- Nintendo Switch ports with demanding performance targets
- Console certification for existing Unity projects
- Split-screen and local multiplayer on console
- Multi-platform family and party games
Risks we help avoid
- A build that only performs well on high-end hardware
- Nintendo Switch memory or performance issues discovered too late
- Platform-specific problems that block certification
- Controls or interfaces that fail on particular devices
Related case studies
Frequently asked questions
Do you optimise specifically for Nintendo Switch?
Yes. The Switch is usually the constraining target, so we budget memory and performance around it from the start and optimise for it explicitly.
Can you prepare an existing Unity project for console certification?
Often, yes. We first review the codebase, content and current builds, then identify the work required for each platform and take the project through to a certification-ready submission.